ashen-aetna-ko

재빛 에트나 (Ashen Aetna)

— 재 덮인 화산 위에서 녹(Rust)슬게 비틀거리기

(3D 그래픽스, Rust, Vulkan, ash에 대한/속의/관한/함께하는 튜토리얼)

명령과 그 버퍼들

아직 아무것도 보이지 않지만, 그건 당연합니다. 지금까지 우리는 어떻게 설정되길 원하는지에 대한 설명만 했을 뿐, GPU에 실질적인 명령을 내리지는 않았습니다. 명령이요? 명령을 내릴 준비를 해야 합니다. 어떻게 명령을 내릴까요? ‘큐(queue)’로 보낸다는 이야기가 있었습니다. 맞습니다. 그리고 명령들의 전체 목록은 한 번에 제출되는데, 이것을 소위 커맨드 버퍼(CommandBuffer)라고 부릅니다. 우리는 이 안에 명령을 “기록(record)”해야 합니다. 커맨드 버퍼는 어디서 얻을까요? 커맨드 버퍼 풀(CommandBufferPool)에서 가져옵니다. 아무래도, 먼저 커맨드 버퍼 풀을 설정해야 할 것 같습니다. 큐 패밀리(QueueFamily)마다 하나씩 만들고, Aetna에 또 다른 필드를 추가하겠습니다.

struct Pools {
    commandpool_graphics: vk::CommandPool,
    commandpool_transfer: vk::CommandPool,
}

impl Pools {
    fn init(
        logical_device: &ash::Device,
        queue_families: &QueueFamilies,
    ) -> Result<Pools, vk::Result> {
        let graphics_commandpool_info = vk::CommandPoolCreateInfo::builder()
            .queue_family_index(queue_families.graphics_q_index.unwrap())
            .flags(vk::CommandPoolCreateFlags::RESET_COMMAND_BUFFER);
        let commandpool_graphics =
            unsafe { logical_device.create_command_pool(&graphics_commandpool_info, None) }?;
        let transfer_commandpool_info = vk::CommandPoolCreateInfo::builder()
            .queue_family_index(queue_families.transfer_q_index.unwrap())
            .flags(vk::CommandPoolCreateFlags::RESET_COMMAND_BUFFER);
        let commandpool_transfer =
            unsafe { logical_device.create_command_pool(&transfer_commandpool_info, None) }?;

        Ok(Pools {
            commandpool_graphics,
            commandpool_transfer,
        })
    }
    fn cleanup(&self, logical_device: &ash::Device) {
        unsafe {
            logical_device.destroy_command_pool(self.commandpool_graphics, None);
            logical_device.destroy_command_pool(self.commandpool_transfer, None);
        }
    }
}

핵심적인 줄은 다음과 같습니다.

        let graphics_commandpool_info = vk::CommandPoolCreateInfo::builder()
            .queue_family_index(queue_families.graphics_q_index.unwrap())
            .flags(vk::CommandPoolCreateFlags::RESET_COMMAND_BUFFER);

나머지는 이전 부분들과 비슷합니다. 큐 패밀리를 지정해야 하는 것은 예상했던 바입니다. 플래그는 우리가 커맨드 버퍼를 재사용할 수 있다는 것을 의미합니다. 이제 커맨드 버퍼입니다. 아직 전송할 데이터가 많지 않으므로 그래픽스 풀에서 하나만 사용하겠습니다. 하나만요? 스왑체인 이미지 하나당 하나씩 필요합니다. 만약 비디오 카드에서 커맨드 버퍼의 실행이 끝나고 다시 명령을 기록할 수 있을 때까지 항상 기다려야 한다면, 이미지를 세 개나 가질 이유가 없습니다. 생성 명령어는 심지어 생성할 버퍼의 수를 기대하고 Vec<vk::CommandBuffer>를 반환합니다.

fn create_commandbuffers(
    logical_device: &ash::Device,
    pools: &Pools,
    amount: usize,
) -> Result<Vec<vk::CommandBuffer>, vk::Result> {
    let commandbuf_allocate_info = vk::CommandBufferAllocateInfo::builder()
        .command_pool(pools.commandpool_graphics)
        .command_buffer_count(amount as u32);
    unsafe { logical_device.allocate_command_buffers(&commandbuf_allocate_info) }
}

이 함수는 다음과 같이 호출합니다.

        let commandbuffers =
            create_commandbuffers(&logical_device, &pools, swapchain.framebuffers.len())?;

그리고 Aetna 구조체에 commandbuffers라는 또 다른 필드를 추가합니다. (이번에는 이 줄들을 생략하고, 곧 전체 코드를 다시 포함하겠습니다.) 이제 이 커맨드 버퍼들을 명령으로 채워야 합니다. Aetna::init()의 이전에 보여준 줄 바로 뒤에 다음 내용을 천천히 채워 넣을 것입니다.

            for (i, &commandbuffer) in commandbuffers.iter().enumerate() {

            }

커맨드 버퍼를 채우는 것은… CommandBufferBeginInfo로 시작합니다 (달리 뭐가 있었을까요?). 몇 가지 플래그를 제공할 수도 있습니다 (예: “이 버퍼를 모든 명령을 다시 기록하기 전에 딱 한 번만 제출할 것을 약속합니다”라는 vkCommandBufferUsageFlages::ONE_TIME_SUBMIT나, “이 커맨드 버퍼가 아직 실행을 마치지 않았더라도 다시 제출할 수 있기를 원합니다”라는 vkCommandBufferUsageFlags::SIMULTANEOUS_USEbuilder() 뒤에 .flags(...)로 붙일 수 있습니다). 하지만 지금은 필요 없습니다.

            let commandbuffer_begininfo = vk::CommandBufferBeginInfo::builder();
            unsafe {
                logical_device.begin_command_buffer(commandbuffer, &commandbuffer_begininfo)?;
            }

다음 단계는 렌더패스를 시작하는 것입니다. 어떤 렌더패스? 어떤 프레임버퍼? 어느 영역에 렌더링할 것인가? 그리고: 처음에 화면을 지울 때 어떤 색을 사용할 것인가?

             let clearvalues = [vk::ClearValue {
                color: vk::ClearColorValue {
                    float32: [0.0, 0.0, 0.08, 1.0],
                },
            }];
            let renderpass_begininfo = vk::RenderPassBeginInfo::builder()
                .render_pass(renderpass)
                .framebuffer(swapchain.framebuffers[i])
                .render_area(vk::Rect2D {
                    offset: vk::Offset2D { x: 0, y: 0 },
                    extent: swapchain.extent,
                })
                .clear_values(&clearvalues);

이제 이걸로 렌더패스를 시작하라는 명령을 기록할 수 있습니다. 첫 번째 서브패스에 대한 명령을 어떻게 제공할지 결정해야 합니다. 이 커맨드 버퍼에 인라인(inline)으로 넣을지, 아니면 별도의 “보조 커맨드 버퍼(secondary commandbuffers)”에 넣을지요.

           unsafe {
                logical_device.cmd_begin_render_pass(
                    commandbuffer,
                    &renderpass_begininfo,
                    vk::SubpassContents::INLINE,
                );
            }

그러고 나서 우리의 파이프라인을 선택(바인딩)합니다.

                logical_device.cmd_bind_pipeline(
                    commandbuffer,
                    vk::PipelineBindPoint::GRAPHICS,
                    pipeline.pipeline,
                );

그다음, 그리기를 수행합니다 (정점(vertex) 수, 인스턴스(instance) 수(이게 뭐든지 간에), 그리고 첫 번째 인덱스가 무엇이어야 하는지 지정합니다 (gl_VertexIndex에 대한 언급이 이전에 잠깐 있었습니다)).

                logical_device.cmd_draw(commandbuffer, 1, 1, 0, 0);

그 후, 렌더 패스와 커맨드 버퍼를 종료합니다.

                logical_device.cmd_end_render_pass(commandbuffer);
                logical_device.end_command_buffer(commandbuffer)?;

그리고 아마 이 모든 것을 별도의 함수(가령 fill_commandbuffers)로 만드는 것이 좋겠습니다. 이제 소스를 다시 한번 포함할 시간입니다.

use ash::version::DeviceV1_0;
use ash::version::EntryV1_0;
use ash::version::InstanceV1_0;
use ash::vk;

fn main() -> Result<(), Box<dyn std::error::Error>> {
    let eventloop = winit::event_loop::EventLoop::new();
    let window = winit::window::Window::new(&eventloop)?;
    let aetna = Aetna::init(window)?;
    use winit::event::{Event, WindowEvent};
    eventloop.run(move |event, _, controlflow| match event {
        Event::WindowEvent {
            event: WindowEvent::CloseRequested,
            ..
        } => {
            *controlflow = winit::event_loop::ControlFlow::Exit;
        }
        Event::MainEventsCleared => {
            // 여기서 작업 수행 (나중에)
            aetna.window.request_redraw();
        }
        Event::RedrawRequested(_) => {
            // 여기서 렌더링 (나중에)
        }
        _ => {}
    });
}

unsafe extern "system" fn vulkan_debug_utils_callback(
    message_severity: vk::DebugUtilsMessageSeverityFlagsEXT,
    message_type: vk::DebugUtilsMessageTypeFlagsEXT,
    p_callback_data: *const vk::DebugUtilsMessengerCallbackDataEXT,
    _p_user_data: *mut std::ffi::c_void,
) -> vk::Bool32 {
    let message = std::ffi::CStr::from_ptr((*p_callback_data).p_message);
    let severity = format!("{:?}", message_severity).to_lowercase();
    let ty = format!("{:?}", message_type).to_lowercase();
    println!("[Debug][{}][{}] {:?}", severity, ty, message);
    vk::FALSE
}

fn init_instance(
    entry: &ash::Entry,
    layer_names: &[&str],
) -> Result<ash::Instance, ash::InstanceError> {
    let enginename = std::ffi::CString::new("UnknownGameEngine").unwrap();
    let appname = std::ffi::CString::new("The Black Window").unwrap();
    let app_info = vk::ApplicationInfo::builder()
        .application_name(&appname)
        .application_version(vk::make_version(0, 0, 1))
        .engine_name(&enginename)
        .engine_version(vk::make_version(0, 42, 0))
        .api_version(vk::make_version(1, 0, 106));
    let layer_names_c: Vec<std::ffi::CString> = layer_names
        .iter()
        .map(|&ln| std::ffi::CString::new(ln).unwrap())
        .collect();
    let layer_name_pointers: Vec<*const i8> = layer_names_c
        .iter()
        .map(|layer_name| layer_name.as_ptr())
        .collect();
    let extension_name_pointers: Vec<*const i8> = vec![
        ash::extensions::ext::DebugUtils::name().as_ptr(),
        ash::extensions::khr::Surface::name().as_ptr(),
        ash::extensions::khr::XlibSurface::name().as_ptr(),
    ];
    let mut debugcreateinfo = vk::DebugUtilsMessengerCreateInfoEXT::builder()
        .message_severity(
            vk::DebugUtilsMessageSeverityFlagsEXT::WARNING
                | vk::DebugUtilsMessageSeverityFlagsEXT::VERBOSE
                | vk::DebugUtilsMessageSeverityFlagsEXT::ERROR,
        )
        .message_type(
            vk::DebugUtilsMessageTypeFlagsEXT::GENERAL
                | vk::DebugUtilsMessageTypeFlagsEXT::PERFORMANCE
                | vk::DebugUtilsMessageTypeFlagsEXT::VALIDATION,
        )
        .pfn_user_callback(Some(vulkan_debug_utils_callback));

    let instance_create_info = vk::InstanceCreateInfo::builder()
        .push_next(&mut debugcreateinfo)
        .application_info(&app_info)
        .enabled_layer_names(&layer_name_pointers)
        .enabled_extension_names(&extension_name_pointers);
    unsafe { entry.create_instance(&instance_create_info, None) }
}

struct DebugDongXi {
    loader: ash::extensions::ext::DebugUtils,
    messenger: vk::DebugUtilsMessengerEXT,
}
impl DebugDongXi {
    fn init(entry: &ash::Entry, instance: &ash::Instance) -> Result<DebugDongXi, vk::Result> {
        let mut debugcreateinfo = vk::DebugUtilsMessengerCreateInfoEXT::builder()
            .message_severity(
                vk::DebugUtilsMessageSeverityFlagsEXT::WARNING
                    | vk::DebugUtilsMessageSeverityFlagsEXT::VERBOSE
                    | vk::DebugUtilsMessageSeverityFlagsEXT::INFO
                    | vk::DebugUtilsMessageSeverityFlagsEXT::ERROR,
            )
            .message_type(
                vk::DebugUtilsMessageTypeFlagsEXT::GENERAL
                    | vk::DebugUtilsMessageTypeFlagsEXT::PERFORMANCE
                    | vk::DebugUtilsMessageTypeFlagsEXT::VALIDATION,
            )
            .pfn_user_callback(Some(vulkan_debug_utils_callback));

        let loader = ash::extensions::ext::DebugUtils::new(entry, instance);
        let messenger = unsafe { loader.create_debug_utils_messenger(&debugcreateinfo, None)? };

        Ok(DebugDongXi { loader, messenger })
    }
}

impl Drop for DebugDongXi {
    fn drop(&mut self) {
        unsafe {
            self.loader
                .destroy_debug_utils_messenger(self.messenger, None)
        };
    }
}

struct SurfaceDongXi {
    xlib_surface_loader: ash::extensions::khr::XlibSurface,
    surface: vk::SurfaceKHR,
    surface_loader: ash::extensions::khr::Surface,
}

impl SurfaceDongXi {
    fn init(
        window: &winit::window::Window,
        entry: &ash::Entry,
        instance: &ash::Instance,
    ) -> Result<SurfaceDongXi, vk::Result> {
        use winit::platform::unix::WindowExtUnix;
        let x11_display = window.xlib_display().unwrap();
        let x11_window = window.xlib_window().unwrap();
        let x11_create_info = vk::XlibSurfaceCreateInfoKHR::builder()
            .window(x11_window)
            .dpy(x11_display as *mut vk::Display);
        let xlib_surface_loader = ash::extensions::khr::XlibSurface::new(entry, instance);
        let surface = unsafe { xlib_surface_loader.create_xlib_surface(&x11_create_info, None) }?;
        let surface_loader = ash::extensions::khr::Surface::new(entry, instance);
        Ok(SurfaceDongXi {
            xlib_surface_loader,
            surface,
            surface_loader,
        })
    }
    fn get_capabilities(
        &self,
        physical_device: vk::PhysicalDevice,
    ) -> Result<vk::SurfaceCapabilitiesKHR, vk::Result> {
        unsafe {
            self.surface_loader
                .get_physical_device_surface_capabilities(physical_device, self.surface)
        }
    }
    fn get_present_modes(
        &self,
        physical_device: vk::PhysicalDevice,
    ) -> Result<Vec<vk::PresentModeKHR>, vk::Result> {
        unsafe {
            self.surface_loader
                .get_physical_device_surface_present_modes(physical_device, self.surface)
        }
    }
    fn get_formats(
        &self,
        physical_device: vk::PhysicalDevice,
    ) -> Result<Vec<vk::SurfaceFormatKHR>, vk::Result> {
        unsafe {
            self.surface_loader
                .get_physical_device_surface_formats(physical_device, self.surface)
        }
    }
    fn get_physical_device_surface_support(
        &self,
        physical_device: vk::PhysicalDevice,
        queuefamilyindex: usize,
    ) -> Result<bool, vk::Result> {
        unsafe {
            self.surface_loader.get_physical_device_surface_support(
                physical_device,
                queuefamilyindex as u32,
                self.surface,
            )
        }
    }
}

impl Drop for SurfaceDongXi {
    fn drop(&mut self) {
        unsafe {
            self.surface_loader.destroy_surface(self.surface, None);
        }
    }
}

fn init_physical_device_and_properties(
    instance: &ash::Instance,
) -> Result<(vk::PhysicalDevice, vk::PhysicalDeviceProperties), vk::Result> {
    let phys_devs = unsafe { instance.enumerate_physical_devices()? };
    let mut chosen = None;
    for p in phys_devs {
        let properties = unsafe { instance.get_physical_device_properties(p) };
        if properties.device_type == vk::PhysicalDeviceType::DISCRETE_GPU {
            chosen = Some((p, properties));
        }
    }
    Ok(chosen.unwrap())
}

struct QueueFamilies {
    graphics_q_index: Option<u32>,
    transfer_q_index: Option<u32>,
}
impl QueueFamilies {
    fn init(
        instance: &ash::Instance,
        physical_device: vk::PhysicalDevice,
        surfaces: &SurfaceDongXi,
    ) -> Result<QueueFamilies, vk::Result> {
        let queuefamilyproperties =
            unsafe { instance.get_physical_device_queue_family_properties(physical_device) };
        let mut found_graphics_q_index = None;
        let mut found_transfer_q_index = None;
        for (index, qfam) in queuefamilyproperties.iter().enumerate() {
            if qfam.queue_count > 0
                && qfam.queue_flags.contains(vk::QueueFlags::GRAPHICS)
                && surfaces.get_physical_device_surface_support(physical_device, index)?
            {
                found_graphics_q_index = Some(index as u32);
            }
            if qfam.queue_count > 0 && qfam.queue_flags.contains(vk::QueueFlags::TRANSFER) {
                if found_transfer_q_index.is_none()
                    || !qfam.queue_flags.contains(vk::QueueFlags::GRAPHICS)
                {
                    found_transfer_q_index = Some(index as u32);
                }
            }
        }
        Ok(QueueFamilies {
            graphics_q_index: found_graphics_q_index,
            transfer_q_index: found_transfer_q_index,
        })
    }
}

struct Queues {
    graphics_queue: vk::Queue,
    transfer_queue: vk::Queue,
}

fn init_device_and_queues(
    instance: &ash::Instance,
    physical_device: vk::PhysicalDevice,
    queue_families: &QueueFamilies,
    layer_names: &[&str],
) -> Result<(ash::Device, Queues), vk::Result> {
    let layer_names_c: Vec<std::ffi::CString> = layer_names
        .iter()
        .map(|&ln| std::ffi::CString::new(ln).unwrap())
        .collect();
    let layer_name_pointers: Vec<*const i8> = layer_names_c
        .iter()
        .map(|layer_name| layer_name.as_ptr())
        .collect();

    let priorities = [1.0f32];
    let queue_infos = [
        vk::DeviceQueueCreateInfo::builder()
            .queue_family_index(queue_families.graphics_q_index.unwrap())
            .queue_priorities(&priorities)
            .build(),
        vk::DeviceQueueCreateInfo::builder()
            .queue_family_index(queue_families.transfer_q_index.unwrap())
            .queue_priorities(&priorities)
            .build(),
    ];
    let device_extension_name_pointers: Vec<*const i8> =
        vec![ash::extensions::khr::Swapchain::name().as_ptr()];
    let device_create_info = vk::DeviceCreateInfo::builder()
        .queue_create_infos(&queue_infos)
        .enabled_extension_names(&device_extension_name_pointers)
        .enabled_layer_names(&layer_name_pointers);
    let logical_device =
        unsafe { instance.create_device(physical_device, &device_create_info, None)? };
    let graphics_queue =
        unsafe { logical_device.get_device_queue(queue_families.graphics_q_index.unwrap(), 0) };
    let transfer_queue =
        unsafe { logical_device.get_device_queue(queue_families.transfer_q_index.unwrap(), 0) };
    Ok((
        logical_device,
        Queues {
            graphics_queue,
            transfer_queue,
        },
    ))
}

struct SwapchainDongXi {
    swapchain_loader: ash::extensions::khr::Swapchain,
    swapchain: vk::SwapchainKHR,
    images: Vec<vk::Image>,
    imageviews: Vec<vk::ImageView>,
    framebuffers: Vec<vk::Framebuffer>,
    surface_format: vk::SurfaceFormatKHR,
    extent: vk::Extent2D,
}

impl SwapchainDongXi {
    fn init(
        instance: &ash::Instance,
        physical_device: vk::PhysicalDevice,
        logical_device: &ash::Device,
        surfaces: &SurfaceDongXi,
        queue_families: &QueueFamilies,
        queues: &Queues,
    ) -> Result<SwapchainDongXi, vk::Result> {
        let surface_capabilities = surfaces.get_capabilities(physical_device)?;
        let extent = surface_capabilities.current_extent;
        let surface_present_modes = surfaces.get_present_modes(physical_device)?;
        let surface_format = *surfaces.get_formats(physical_device)?.first().unwrap();
        let queuefamilies = [queue_families.graphics_q_index.unwrap()];
        let swapchain_create_info = vk::SwapchainCreateInfoKHR::builder()
            .surface(surfaces.surface)
            .min_image_count(
                3.max(surface_capabilities.min_image_count)
                    .min(surface_capabilities.max_image_count),
            )
            .image_format(surface_format.format)
            .image_color_space(surface_format.color_space)
            .image_extent(extent)
            .image_array_layers(1)
            .image_usage(vk::ImageUsageFlags::COLOR_ATTACHMENT)
            .image_sharing_mode(vk::SharingMode::EXCLUSIVE)
            .queue_family_indices(&queuefamilies)
            .pre_transform(surface_capabilities.current_transform)
            .composite_alpha(vk::CompositeAlphaFlagsKHR::OPAQUE)
            .present_mode(vk::PresentModeKHR::FIFO);
        let swapchain_loader = ash::extensions::khr::Swapchain::new(instance, logical_device);
        let swapchain = unsafe { swapchain_loader.create_swapchain(&swapchain_create_info, None)? };
        let swapchain_images = unsafe { swapchain_loader.get_swapchain_images(swapchain)? };
        let mut swapchain_imageviews = Vec::with_capacity(swapchain_images.len());
        for image in &swapchain_images {
            let subresource_range = vk::ImageSubresourceRange::builder()
                .aspect_mask(vk::ImageAspectFlags::COLOR)
                .base_mip_level(0)
                .level_count(1)
                .base_array_layer(0)
                .layer_count(1);
            let imageview_create_info = vk::ImageViewCreateInfo::builder()
                .image(*image)
                .view_type(vk::ImageViewType::TYPE_2D)
                .format(vk::Format::B8G8R8A8_UNORM)
                .subresource_range(*subresource_range);
            let imageview =
                unsafe { logical_device.create_image_view(&imageview_create_info, None) }?;
            swapchain_imageviews.push(imageview);
        }
        Ok(SwapchainDongXi {
            swapchain_loader,
            swapchain,
            images: swapchain_images,
            imageviews: swapchain_imageviews,
            framebuffers: vec![],
            surface_format,
            extent,
        })
    }
    fn create_framebuffers(
        &mut self,
        logical_device: &ash::Device,
        renderpass: vk::RenderPass,
    ) -> Result<(), vk::Result> {
        for iv in &self.imageviews {
            let iview = [*iv];
            let framebuffer_info = vk::FramebufferCreateInfo::builder()
                .render_pass(renderpass)
                .attachments(&iview)
                .width(self.extent.width)
                .height(self.extent.height)
                .layers(1);
            let fb = unsafe { logical_device.create_framebuffer(&framebuffer_info, None) }?;
            self.framebuffers.push(fb);
        }
        Ok(())
    }
    unsafe fn cleanup(&mut self, logical_device: &ash::Device) {
        for fb in &self.framebuffers {
            logical_device.destroy_framebuffer(*fb, None);
        }
        for iv in &self.imageviews {
            logical_device.destroy_image_view(*iv, None);
        }
        self.swapchain_loader
            .destroy_swapchain(self.swapchain, None)
    }
}

fn init_renderpass(
    logical_device: &ash::Device,
    physical_device: vk::PhysicalDevice,
    format: vk::Format,
) -> Result<vk::RenderPass, vk::Result> {
    let attachments = [vk::AttachmentDescription::builder()
        .format(format)
        .load_op(vk::AttachmentLoadOp::CLEAR)
        .store_op(vk::AttachmentStoreOp::STORE)
        .stencil_load_op(vk::AttachmentLoadOp::DONT_CARE)
        .stencil_store_op(vk::AttachmentStoreOp::DONT_CARE)
        .initial_layout(vk::ImageLayout::UNDEFINED)
        .final_layout(vk::ImageLayout::PRESENT_SRC_KHR)
        .samples(vk::SampleCountFlags::TYPE_1)
        .build()];
    let color_attachment_references = [vk::AttachmentReference {
        attachment: 0,
        layout: vk::ImageLayout::COLOR_ATTACHMENT_OPTIMAL,
    }];
    let subpasses = [vk::SubpassDescription::builder()
        .color_attachments(&color_attachment_references)
        .pipeline_bind_point(vk::PipelineBindPoint::GRAPHICS)
        .build()];
    let subpass_dependencies = [vk::SubpassDependency::builder()
        .src_subpass(vk::SUBPASS_EXTERNAL)
        .src_stage_mask(vk::PipelineStageFlags::COLOR_ATTACHMENT_OUTPUT)
        .dst_subpass(0)
        .dst_stage_mask(vk::PipelineStageFlags::COLOR_ATTACHMENT_OUTPUT)
        .dst_access_mask(
            vk::AccessFlags::COLOR_ATTACHMENT_READ | vk::AccessFlags::COLOR_ATTACHMENT_WRITE,
        )
        .build()];
    let renderpass_info = vk::RenderPassCreateInfo::builder()
        .attachments(&attachments)
        .subpasses(&subpasses)
        .dependencies(&subpass_dependencies);
    let renderpass = unsafe { logical_device.create_render_pass(&renderpass_info, None)? };
    Ok(renderpass)
}

struct Pipeline {
    pipeline: vk::Pipeline,
    layout: vk::PipelineLayout,
}

impl Pipeline {
    fn cleanup(&self, logical_device: &ash::Device) {
        unsafe {
            logical_device.destroy_pipeline(self.pipeline, None);
            logical_device.destroy_pipeline_layout(self.layout, None);
        }
    }

    fn init(
        logical_device: &ash::Device,
        swapchain: &SwapchainDongXi,
        renderpass: &vk::RenderPass,
    ) -> Result<Pipeline, vk::Result> {
        let vertexshader_createinfo = vk::ShaderModuleCreateInfo::builder().code(
            vk_shader_macros::include_glsl!("./shaders/shader.vert", kind: vert),
        );
        let vertexshader_module =
            unsafe { logical_device.create_shader_module(&vertexshader_createinfo, None)? };
        let fragmentshader_createinfo = vk::ShaderModuleCreateInfo::builder()
            .code(vk_shader_macros::include_glsl!("./shaders/shader.frag"));
        let fragmentshader_module =
            unsafe { logical_device.create_shader_module(&fragmentshader_createinfo, None)? };
        let mainfunctionname = std::ffi::CString::new("main").unwrap();
        let vertexshader_stage = vk::PipelineShaderStageCreateInfo::builder()
            .stage(vk::ShaderStageFlags::VERTEX)
            .module(vertexshader_module)
            .name(&mainfunctionname);
        let fragmentshader_stage = vk::PipelineShaderStageCreateInfo::builder()
            .stage(vk::ShaderStageFlags::FRAGMENT)
            .module(fragmentshader_module)
            .name(&mainfunctionname);
        let shader_stages = vec![vertexshader_stage.build(), fragmentshader_stage.build()];
        let vertex_input_info = vk::PipelineVertexInputStateCreateInfo::builder();
        let input_assembly_info = vk::PipelineInputAssemblyStateCreateInfo::builder()
            .topology(vk::PrimitiveTopology::POINT_LIST);
        let viewports = [vk::Viewport {
            x: 0.,
            y: 0.,
            width: swapchain.extent.width as f32,
            height: swapchain.extent.height as f32,
            min_depth: 0.,
            max_depth: 1.,
        }];
        let scissors = [vk::Rect2D {
            offset: vk::Offset2D { x: 0, y: 0 },
            extent: swapchain.extent,
        }];

        let viewport_info = vk::PipelineViewportStateCreateInfo::builder()
            .viewports(&viewports)
            .scissors(&scissors);
        let rasterizer_info = vk::PipelineRasterizationStateCreateInfo::builder()
            .line_width(1.0)
            .front_face(vk::FrontFace::COUNTER_CLOCKWISE)
            .cull_mode(vk::CullModeFlags::NONE)
            .polygon_mode(vk::PolygonMode::FILL);
        let multisampler_info = vk::PipelineMultisampleStateCreateInfo::builder()
            .rasterization_samples(vk::SampleCountFlags::TYPE_1);
        let colourblend_attachments = [vk::PipelineColorBlendAttachmentState::builder()
            .blend_enable(true)
            .src_color_blend_factor(vk::BlendFactor::SRC_ALPHA)
            .dst_color_blend_factor(vk::BlendFactor::ONE_MINUS_SRC_ALPHA)
            .color_blend_op(vk::BlendOp::ADD)
            .src_alpha_blend_factor(vk::BlendFactor::SRC_ALPHA)
            .dst_alpha_blend_factor(vk::BlendFactor::ONE_MINUS_SRC_ALPHA)
            .alpha_blend_op(vk::BlendOp::ADD)
            .color_write_mask(
                vk::ColorComponentFlags::R
                    | vk::ColorComponentFlags::G
                    | vk::ColorComponentFlags::B
                    | vk::ColorComponentFlags::A,
            )
            .build()];
        let colourblend_info =
            vk::PipelineColorBlendStateCreateInfo::builder().attachments(&colourblend_attachments);
        let pipelinelayout_info = vk::PipelineLayoutCreateInfo::builder();
        let pipelinelayout =
            unsafe { logical_device.create_pipeline_layout(&pipelinelayout_info, None) }?;
        let pipeline_info = vk::GraphicsPipelineCreateInfo::builder()
            .stages(&shader_stages)
            .vertex_input_state(&vertex_input_info)
            .input_assembly_state(&input_assembly_info)
            .viewport_state(&viewport_info)
            .rasterization_state(&rasterizer_info)
            .multisample_state(&multisampler_info)
            .color_blend_state(&colourblend_info)
            .layout(pipelinelayout)
            .render_pass(*renderpass)
            .subpass(0);
        let graphicspipeline = unsafe {
            logical_device
                .create_graphics_pipelines(
                    vk::PipelineCache::null(),
                    &[pipeline_info.build()],
                    None,
                )
                .expect("A problem with the pipeline creation")
        }[0];
        unsafe {
            logical_device.destroy_shader_module(fragmentshader_module, None);
            logical_device.destroy_shader_module(vertexshader_module, None);
        }
        Ok(Pipeline {
            pipeline: graphicspipeline,
            layout: pipelinelayout,
        })
    }
}

struct Pools {
    commandpool_graphics: vk::CommandPool,
    commandpool_transfer: vk::CommandPool,
}

impl Pools {
    fn init(
        logical_device: &ash::Device,
        queue_families: &QueueFamilies,
    ) -> Result<Pools, vk::Result> {
        let graphics_commandpool_info = vk::CommandPoolCreateInfo::builder()
            .queue_family_index(queue_families.graphics_q_index.unwrap())
            .flags(vk::CommandPoolCreateFlags::RESET_COMMAND_BUFFER);
        let commandpool_graphics =
            unsafe { logical_device.create_command_pool(&graphics_commandpool_info, None) }?;
        let transfer_commandpool_info = vk::CommandPoolCreateInfo::builder()
            .queue_family_index(queue_families.transfer_q_index.unwrap())
            .flags(vk::CommandPoolCreateFlags::RESET_COMMAND_BUFFER);
        let commandpool_transfer =
            unsafe { logical_device.create_command_pool(&transfer_commandpool_info, None) }?;

        Ok(Pools {
            commandpool_graphics,
            commandpool_transfer,
        })
    }
    fn cleanup(&self, logical_device: &ash::Device) {
        unsafe {
            logical_device.destroy_command_pool(self.commandpool_graphics, None);
            logical_device.destroy_command_pool(self.commandpool_transfer, None);
        }
    }
}

fn create_commandbuffers(
    logical_device: &ash::Device,
    pools: &Pools,
    amount: usize,
) -> Result<Vec<vk::CommandBuffer>, vk::Result> {
    let commandbuf_allocate_info = vk::CommandBufferAllocateInfo::builder()
        .command_pool(pools.commandpool_graphics)
        .command_buffer_count(amount as u32);
    unsafe { logical_device.allocate_command_buffers(&commandbuf_allocate_info) }
}

fn fill_commandbuffers(
    commandbuffers: &[vk::CommandBuffer],
    logical_device: &ash::Device,
    renderpass: &vk::RenderPass,
    swapchain: &SwapchainDongXi,
    pipeline: &Pipeline,
) -> Result<(), vk::Result> {
    for (i, &commandbuffer) in commandbuffers.iter().enumerate() {
        let commandbuffer_begininfo = vk::CommandBufferBeginInfo::builder();
        unsafe {
            logical_device.begin_command_buffer(commandbuffer, &commandbuffer_begininfo)?;
        }
        let clearvalues = [vk::ClearValue {
            color: vk::ClearColorValue {
                float32: [0.0, 0.0, 0.08, 1.0],
            },
        }];
        let renderpass_begininfo = vk::RenderPassBeginInfo::builder()
            .render_pass(*renderpass)
            .framebuffer(swapchain.framebuffers[i])
            .render_area(vk::Rect2D {
                offset: vk::Offset2D { x: 0, y: 0 },
                extent: swapchain.extent,
            })
            .clear_values(&clearvalues);
        unsafe {
            logical_device.cmd_begin_render_pass(
                commandbuffer,
                &renderpass_begininfo,
                vk::SubpassContents::INLINE,
            );
            logical_device.cmd_bind_pipeline(
                commandbuffer,
                vk::PipelineBindPoint::GRAPHICS,
                pipeline.pipeline,
            );
            logical_device.cmd_draw(commandbuffer, 1, 1, 0, 0);
            logical_device.cmd_end_render_pass(commandbuffer);
            logical_device.end_command_buffer(commandbuffer)?;
        }
    }
    Ok(())
}

struct Aetna {
    window: winit::window::Window,
    entry: ash::Entry,
    instance: ash::Instance,
    debug: std::mem::ManuallyDrop<DebugDongXi>,
    surfaces: std::mem::ManuallyDrop<SurfaceDongXi>,
    physical_device: vk::PhysicalDevice,
    physical_device_properties: vk::PhysicalDeviceProperties,
    queue_families: QueueFamilies,
    queues: Queues,
    device: ash::Device,
    swapchain: SwapchainDongXi,
    renderpass: vk::RenderPass,
    pipeline: Pipeline,
    pools: Pools,
    commandbuffers: Vec<vk::CommandBuffer>,
}

impl Aetna {
    fn init(window: winit::window::Window) -> Result<Aetna, Box<dyn std::error::Error>> {
        let entry = ash::Entry::new()?;

        let layer_names = vec!["VK_LAYER_KHRONOS_validation"];
        let instance = init_instance(&entry, &layer_names)?;
        let debug = DebugDongXi::init(&entry, &instance)?;
        let surfaces = SurfaceDongXi::init(&window, &entry, &instance)?;

        let (physical_device, physical_device_properties) =
            init_physical_device_and_properties(&instance)?;

        let queue_families = QueueFamilies::init(&instance, physical_device, &surfaces)?;

        let (logical_device, queues) =
            init_device_and_queues(&instance, physical_device, &queue_families, &layer_names)?;
        let mut swapchain = SwapchainDongXi::init(
            &instance,
            physical_device,
            &logical_device,
            &surfaces,
            &queue_families,
            &queues,
        )?;
        let renderpass = init_renderpass(
            &logical_device,
            physical_device,
            swapchain.surface_format.format,
        )?;
        swapchain.create_framebuffers(&logical_device, renderpass)?;
        let pipeline = Pipeline::init(&logical_device, &swapchain, &renderpass)?;
        let pools = Pools::init(&logical_device, &queue_families)?;
        let commandbuffers =
            create_commandbuffers(&logical_device, &pools, swapchain.framebuffers.len())?;
        fill_commandbuffers(
            &commandbuffers,
            &logical_device,
            &renderpass,
            &swapchain,
            &pipeline,
        )?;

        Ok(Aetna {
            window,
            entry,
            instance,
            debug: std::mem::ManuallyDrop::new(debug),
            surfaces: std::mem::ManuallyDrop::new(surfaces),
            physical_device,
            physical_device_properties,
            queue_families,
            queues,
            device: logical_device,
            swapchain,
            renderpass,
            pipeline,
            pools,
            commandbuffers,
        })
    }
}

impl Drop for Aetna {
    fn drop(&mut self) {
        unsafe {
            self.pools.cleanup(&self.device);
            self.pipeline.cleanup(&self.device);
            self.device.destroy_render_pass(self.renderpass, None);
            self.swapchain.cleanup(&self.device);
            self.device.destroy_device(None);
            std::mem::ManuallyDrop::drop(&mut self.surfaces);
            std::mem::ManuallyDrop::drop(&mut self.debug);
            self.instance.destroy_instance(None)
        };
    }
}

계속